BAD PULL? REVIVE IT.
Open real Collector Crypt packs. The graded card goes straight to your wallet. If it's worth less than the pack, part of the gap comes back in USDC. Hold $REVIVE for a stronger item.
▼ PRESS START ▼
Fresh from Collector Crypt's machines. HP is the card's value against the pack price.
Hold $REVIVE. Your share of supply is your item, from POTION at 0.1% to MAX REVIVE at 2%.
Pick a pack at the MART and approve once. You sign Collector Crypt's own purchase, so the card comes straight to you.
Card worth less than the pack? coverage × (pack − card) lands in your wallet as USDC. You keep the card.

- KEY ITEMS: streak, hold rule
The best item in town. Revives 80% of a dud, 100% on a long losing streak.
STREAKEach dud in a row adds +5% to your next pull, up to +20%. A hit resets it.
HOLDYour item is your lowest balance from 2h before the pull until the card lands.
Pulled a dud on Collector Crypt, Jupiter, Solflare or another app? Bring it to the Center within 48 hours. We read the pull and your $REVIVE history on chain, then revive part of the gap.
► Heal my pullsFilled by $REVIVE creator fees and 60% of every cover fee. The rest buys $REVIVE and burns it.
► Open the books